Building Accessible Student Prototypes
Table of Contents
A useful prototype makes an idea easier to discuss. I start with the task someone needs to complete, then build the smallest interface that lets them try it.
Check the basics early
I test keyboard navigation, readable contrast, and clear labels before adding visual polish. These checks often reveal confusing structure while changes are still quick.
Learn from each iteration
I write down what a person expected to happen, what actually happened, and one adjustment to try next. That record keeps feedback connected to the design decision.